Diving into Unreal Engine 5’s MetaHuman Creator was a game-changing experience. Tasks that once took hours of manual effort have now been streamlined and almost gamified. I experimented with importing a custom head model and letting MetaHuman work its magic. The result? …
During my exploration of XR, I completed a “Human-Centered Design for AR & VR “ course that delved into the complexities of designing immersive experiences. This experience helped me understand the challenges …
This creature design, inspired by Princess Mononoke, features a deer with coral-like growths blending organic elegance with a fantastical twist. Using SpeedTree, I shaped detailed staghorn coral structures for the horns, later refining them in ZBrush …
I had the chance to work with Noodsly, a popular social media IP, to bring its 2D design into a 3D toy. With clear design references and proportions from the client, I translated the character into 3D while preserving its charm and personality. The process was straightforward yet satisfying, knowing the end result would capture the essence of Noodsly in a new, tangible form.